Mate No Matter What

If White is to play, can he always mate Black in 2 moves, regardless of the moves played before?

First, we notice that since Black made the last move, either the king or the rook has been moved, consequently rendering Black unable to castle. Now White plays Qa1 and no matter what is Black’s next move, Qh8 gives check-mate.

Sunome Variations

The main challenge of a Sunome puzzle is drawing a maze. Numbers surrounding the outside of the maze border give an indication of how the maze is to be constructed. To solve the puzzle you must draw all the walls where they belong and then draw a path from the Start square to the End square.

The walls of the maze are to be drawn on the dotted lines inside the border. A single wall exists either between 2 nodes or a node and the border. The numbers on the top and left of the border tell you how many walls exist on the corresponding lines inside the grid. The numbers on the right and bottom of the border tell you how many walls exist in the corresponding rows and columns. In addition, the following must be true:

  • Each puzzle has a unique solution.
  • There is only 1 maze path to the End square.
  • Every Node must have a wall touching it.
  • Walls must trace back to a border.
  • If the Start and End squares are adjacent to each other, a wall must separate them.
  • Start squares may be open on all sides, while End squares must be closed on 3 sides.
  • You cannot completely close off any region of the grid.

In addition, these variations of Sunome have the following extra features:

  • Paths (borders with a hole in the middle) designate places where the solution should pass through.
  • Pits (black squares) designate places where the solution does not pass through.
  • Portals (circled letters) designate places where the solution should pass through and teleport from one portal to the other.
  • Sunome Cubed is solved similarly but on the surface of a cube. The numbers on the top right, top left, and center left of the border tell you how many walls exist on the corresponding pairs of lines inside the grid. The numbers on the center right, bottom right, and bottom left of the border tell you how many walls exist in the corresponding pairs of rows/columns.

Examine the first example, then solve the other three puzzles.

The solutions are shown below.

Dr. Riesen’s Rebuses 3

Can you figure out what common phrases these rebuses represent?

The answers are:

  1. Read between the lines
  2. Big picture thinking
  3. Turncoat
  4. Cut to the chase
  5. The last straw
  6. Nick of time
  7. Less is more
  8. Easy come, easy go
  9. Once in a blue moon
  10. Backgammon game
  11. Practice makes perfect
  12. Partial custody
  13. Throw in the towel
  14. Run out of steam
  15. Make or break
  16. Lost in translation

Out of Time

In the position below, Black played a move, but right before he pressed the clock, he ran out of time. However, the judge declared a draw instead of awarding a victory to the opponent. Why?

The rules of FIDE state that if a player runs out of time, their opponent wins the game IF they have a path to victory. If there is no sufficient material, e.g. a King and a Knight against a King, then the game is declared a draw.

In this position, Black played Rxg6 which forces the moves:

  1. … Rxg6+
  2. Nxg6+ Rxg6+
  3. Kxg6+ Qxg6+
  4. Kxg6

This leaves White with a King and a Knight against Black’s King. Thus, White did not have a path to victory and the game was declared a draw.